var e = require, t = module, n = exports;

Object.defineProperty(n, "__esModule", {
    value: !0
});

var o = e("GameConfig"), i = e("Global"), a = function() {
    function e() {}
    return e.getInstance = function() {
        return this._manager || (this._manager = new e()), this._manager;
    }, e.prototype.check = function() {
        o.GC.isVaild("videoRank") || i.G.videoReward && i.G.queue.push({
            name: "video_reward",
            type: 2
        });
    }, e._manager = null, e;
}();

n.default = a;